Saturday, March 3, 2012

UDK Work

Posted up some UDK work. A lot of it has been trying to get a handle on how to use the program. After awhile you start to get to know what your doing and start experimenting with different things. But not having much direction for what your creating can easily create road blocks of thought. All the assets used in these posts are built into UDK for purposes of trying to use a certain of objects and creating what you can from them. It's also based on the time constraint that I get from my classes. With only 5 and half weeks to learn and then implement, it's quite hard to make your own object sets and put it all together within the environment.

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